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How to charge Ki, use supers and fire an ultimate

Learn 7 + I, directional specials, Blast Stock and the difference between a full Ki gauge and MAX POWER.

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The ultimate has a preparation stepDefault original PS2 layout, translated to this player’s keyboard. A full normal Ki gauge is not MAX POWER.
  1. 01

    Create room

    SK

    Make space before standing still to charge.

  2. 02

    Check Blast Stock

    ≥ 1

    Have at least one stock available for normal MAX POWER entry.

  3. 03

    Charge past full Ki

    Hold 7

    Keep charging until MAX POWER appears, then release.

  4. 04

    Use the ultimate

    7+↓+I

    Be locked on, within the move’s range, and free to act.

Read the command before pressing it

The charge modifier is the top-row number 7, mapped to L2. It is not F7 or the numpad by default. A plus sign means hold inputs together: for 7 + ↑ + I, hold 7 and the up arrow, then press I. An arrow between separate commands, such as J → J, means consecutive presses instead.

These recipes assume the original PS2 battle layout. If you changed F1 bindings or the game’s control scheme, use your assigned equivalents. Menus use I for Back, while combat uses it for Ki attacks.

Understand the five skill slots

Category Keyboard PS2 equivalent What to check
First Blast 2 7 + I L2 + △ Enough Ki and a clear target
Second Blast 2 7 + ↑ + I L2 + Up + △ Its own Ki cost and range
Ultimate Blast 7 + ↓ + I L2 + Down + △ MAX POWER and move-specific conditions
First Blast 1 7 + L L2 + ○ Enough Blast Stock
Other Blast 1 7 + direction + L L2 + direction + ○ Use the direction shown in that fighter’s move list

Blast 2 can be a beam, a projectile, a rush or an area attack. A rush has to reach its target; an area attack has limited reach; a beam may miss a moving opponent. The command selects a slot, not a universal named move. Character examples make this distinction concrete.

Enter MAX POWER deliberately

For a normal charging character, first have at least one Blast Stock. Hold 7 to fill the normal Ki bars, then continue charging through the additional stage until MAX POWER! appears. Watch the state indicator rather than counting a fixed number of seconds. Charging speed differs between fighters and can be affected by skills.

Some support abilities can enter MAX POWER directly, but they have their own stock cost and effects. Androids and other special characters may not use the ordinary manual-charge routine. Learn the baseline with Goku (Early) before applying it to every fighter.

While MAX POWER is active, line up the opponent and use 7 + ↓ + I. Do not confuse a full yellow Ki gauge with the required state, and do not wait so long that the temporary state ends before the input.

Practice three shots with Goku (Early)

In original-edition training, practice these separately: Kamehameha with 7 + I; Kaioken Attack with 7 + ↑ + I; Spirit Bomb with 7 + ↓ + I in MAX POWER. Consult the move list for the energy cost before each attempt. The first is a beam, the second is a rushing technique, and the third is the ultimate: their useful distances are different.

Start with a stationary opponent. Next, make the opponent move. Finally, create an opening with a successful knockback and test the special as the opponent recovers. This is a timing exercise, not a promise of an inescapable combo. Do not copy a damage figure from another edition or a character equipped with different items.

Diagnose a failed input

What happens Check first
A small Ki blast comes out Was 7 held when I was pressed?
Nothing happens Focus, Ki, hit-stun, recovery and the current control scheme
Another special comes out Up/down direction and the selected character or form
A rush starts but misses Distance, height, obstacles and target movement
The ultimate does not start MAX POWER state, range and move-specific restrictions
A three-key chord works inconsistently Test the chord in F1; rebind to a combination your keyboard can register

Avoid charging face-to-face while the opponent is free to attack. Spend a safe opening on charge or a special; repeatedly pressing the recipe cannot bypass a resource requirement.

Questions while practicing

Does I by itself fire Kamehameha?

No. I alone is the ordinary Ki-blast button in combat. Hold 7 and press I to select the first Blast 2 in the default layout.

Is MAX POWER just five normal Ki bars?

No. With the required stock, continue charging beyond the normal full gauge until the MAX POWER state is shown.

Are all ultimates long-range beams?

No. Some are rushes or area attacks. Confirm the selected character and form, then practice at the appropriate distance.

References

Default inputs follow the original PS2 layout. Check the selected edition and your saved bindings before practicing.