Start with the menus
Click inside the game window before pressing a key. Enter sends Start. W, A, S, and D provide directional input. K sends the PlayStation Cross button, commonly used for confirmation in this runtime; I sends Triangle for going back. Always check the active in-game control scheme if a menu behaves differently.
| Keyboard | Controller button |
|---|---|
| W A S D | Directional movement |
| J | Square |
| K | Cross |
| L | Circle |
| I | Triangle |
| Enter | Start |
| F1 | In-game settings and bindings |
These are button mappings, not a promise that every button performs the same action in every mode. Combat combinations depend on the selected game controls and situation.
Mouse shortcuts
The left mouse button starts the title screen and confirms menu selections. Right click sends Back. Middle click sends Start. The wheel moves through options. The custom cursor only appears over the game surface; tools and normal page links keep their familiar behavior.
Click outside the player to return to the page. Switching tabs clears temporary mouse and touch inputs to reduce stuck buttons. If keyboard input feels unresponsive when you return, release held keys and click the canvas again.
Controllers and touch
Connect your controller before testing a short session. Browser gamepad mapping varies by device, operating system, and controller. Check the in-game input configuration rather than assuming the printed button letters match a particular PlayStation button.
Touch controls are supplied by the runtime. Landscape orientation offers more room. Touch support does not guarantee that every mobile device has enough storage or graphics performance to run the game comfortably.
A bigger arena
Theater mode expands the existing player. Fullscreen uses the browser’s fullscreen feature when available; it does not intentionally recreate the game. Use Escape to leave fullscreen. Click the game again if the browser returns focus to the page.